Imagine a console that never used physical media. A console that could play the best games at the highest possible graphical settings. A consoles that was constantly upgradeable, that could be navigated by controller, remote, keyboard, or mouse, and that could play all your music and video content on demand. Imagine a console that was social AND open with an OS that was entirely free to upgrade. Imagine a console that could accept all of your old PC controllers and could deal with any future controllers with similar ease. Imagine a console with a dashboard that looked… however you wanted.
That’s the future that could be made possible by Valve and Steam’s transition to include Linux. For the past 17 years, the frustrating truth about PC gaming has always been that Windows is a truly awkward bottleneck.
The Windows Bottleneck
As anyone who has tried to replace the Windows shell with XBMC will tell you… it really sucks to try to replace the Windows shell with XBMC. Microsoft prefers that users start with Microsoft’s home screen before navigating to whatever they truly wanted to accomplish. As a result, the guy who wants to spend a few hours blasting (actually, let’s be honest, hiding from) zombies in Day-Z will see the very same boot up screen as the guy who needs to write a contract for a large publishing firm.
How absurd is that dichotomy? Is it really any wonder that console gaming, with UIs totally dedicated to games and entertainment, is demolishing PC gaming? Continue reading